Sanura Sehet-ib-Bast Kristin Chaotic Good Bast (Sharess) Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Cleric3 3000 Human Medium / 5.0 ft. 5' 7" 110 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Skuld, Mulhorand 3 6000 27 Female Topaz Black, Braids Left
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
14 +2

CON
Constitution
10 +0

INT
Intelligence
14 +2

WIS
Wisdom
14 +2

CHA
Charisma
16 +3

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
22






Walk 30'
AC
Armor Class
13 : 12 : 15 = 10 + 3 + 2 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT220.0 Knowledge (Arcana) INT422.0
 Balance DEX220.0 Knowledge (Religion) INT826.0
 Bluff CHA330.0 Knowledge (The Planes) INT422.0
 Climb STR000.0 Listen WIS220.0
 Concentration CON202.0 Move Silently DEX220.0
 Craft (Untrained) INT220.0 Perform (Dance) CHA633.0
 Diplomacy CHA633.0 Ride DEX220.0
 Disguise CHA330.0 Search INT220.0
 Escape Artist DEX220.0 Sense Motive WIS220.0
 Forgery INT220.0 Spellcraft INT422.0
 Gather Information CHA330.0 Spot WIS220.0
 Heal WIS422.0 Survival WIS725.0
 Hide DEX220.0 Swim STR000.0
 Intimidate CHA330.0 Use Rope DEX220.0
 Jump STR000.0
SPECIAL ABILITIES
Spontaneous casting, Turn Undead (Su) 6/day (turn level 3) (turn damage 2d6+6)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency, Godsight, Priest of the Waste, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 8, Coin (Silver): 7, Tiger Eye (10gp): 2,
MAGIC
Feather Cloak (Masterwork) +1,
PROFICIENCIES
Claw Bracer, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Celestial, Common, Infernal, Literacy, Mulhorandi
TURN/REBUKE UNDEAD
TURN LEVEL 3 TURN CHECK 1d20+5 TURN DAMAGE 2d6 +6
TURNS/DAY 6 ooooo o
Cleric of Bast (Sharess)
Domain
Granted Power
Charm
You can boost your charisma once per day by four points. This is a free action and lasts one minute.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
IMPORTANT NOTES
Sanura can use a spell slot currently occupied by a prepared spell that is not a domain spell to cast a spell of equal or lower level that appears on the following list: cloak of shade, control weather, create food and water, create water, endure elements, heroes' feast, hydrate, protection from dessication, protection from energy, and resist energy.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+3 = +3 + +0 + +0
+ +0
+
REFLEX
Dexterity
+3 = +1 + +2 + +0
+ +0
+
WILL
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+2 = +2
+ +0 + 0
+
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Claw Bracer (Masterwork)
+3
1d4
19-20/x2
Primary
0'
P
T
Dagger
+2
1d4
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+4
1d4
19-20/x2
Carried
10'
PS
M
Quarterstaff
+2
1d6
20/x2
Carried
0'
B/B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Feather Cloak (Masterwork) +1
Light
+3
+6
+0
10%





%

EQUIPMENT (18.36 lbs. - 33/66/100)
2 x Armband (Gold)0  1 x Necklace (Gold)0  
1 x Bedroll5  1 x Nightshirt (Silk)0  
1 x Claw Bracer (Masterwork)2  1 x Oil (1 Pt. Flask)1  
1 x Dagger1  1 x Outfit (Desert)3  
1 x Dates (Dried)0.06  1 x Pouch (Belt)0.5  
1 x Feather Cloak (Masterwork) +13  1 x Quarterstaff4  
1 x Flint and Steel0  1 x Sack0.5  
1 x Headpiece (Gold)0  1 x Waterskin0  
1 x Holy Symbol (Gold)1  
AMMUNITION/CHARGES
SPELLS
 Innate Human
      
      Detect Evil (DC: 10+3)    o       Detect Magic (DC: 10+3)    o       Detect Poison (DC: 10+3)    o       Detect Undead (DC: 10+3)    o       Read Magic (DC: 10+3)    o 
      
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 4
3+1
2+1
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo *Charm Personooooo 
Commandooooo Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo 
Detect Goodooooo Detect Lawooooo Detect Undeadooooo Divine Favorooooo Doomooooo 
Endure Elementsooooo Entropic Shieldooooo Faith Healingooooo Handfireooooo Hide from Undeadooooo 
Inflict Light Woundsooooo *Longstriderooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo 
Portal Beaconooooo Protection from Evilooooo Protection from Lawooooo Remove Fearooooo Rosemantleooooo 
Sanctuaryooooo Shield of Faithooooo Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo 
2:
Aidooooo Align Weaponooooo Auguryooooo Aura against Flameooooo Avoid Planar Effectsooooo 
Bear's Enduranceooooo Body Bladesooooo Bull's Strengthooooo **Calm Emotionsooooo Calm Emotionsooooo 
Consecrateooooo Cure Moderate Woundsooooo Curse of Ill Fortuneooooo Darknessooooo Delay Poisonooooo 
Eagle's Splendorooooo Enthrallooooo Find Trapsooooo Gentle Reposeooooo Hand of Divinityooooo 
Hold Personooooo Inflict Moderate Woundsooooo *Locate Objectooooo Make Wholeooooo Owl's Wisdomooooo 
Remove Paralysisooooo Resist Energyooooo Restoration, Lesserooooo Shatterooooo Shield Otherooooo 
Silenceooooo Sound Burstooooo Spectral Stagooooo Spell Shieldooooo Spiritual Weaponooooo 
Statusooooo Stone Bonesooooo Summon Monster IIooooo Undetectable Alignmentooooo Zone of Truthooooo