Kor'tac Jim True Neutral Tempus Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Fighter5 12322 Orc Medium / 5.0 ft. 7' 6" 250 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Waterdeep, The North 5 15000 25 Male Red Black, Dreadlocks Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
22 +6

DEX
Dexterity
10 +0

CON
Constitution
15 +2

INT
Intelligence
10 +0

WIS
Wisdom
8 -1

CHA
Charisma
9 -1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
49






Walk 20'
AC
Armor Class
23 : 15 : 23 = 10 + 8 + 0 + 0 + 0 + 5
90 -15 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+0 = +0 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
SKILLS       MAX
RANKS
8/4
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Hide DEX-1500.0-15 
 Balance DEX-1500.0-15  Intimidate CHA-1-10.0
 Bluff CHA-1-10.0 Jump STR-1560.0-21 
 Climb STR-960.0-15  Listen WIS1-12.0
 Concentration CON220.0 Move Silently DEX-1500.0-15 
 Craft (Untrained) INT000.0 Ride DEX000.0
 Diplomacy CHA-1-10.0 Search INT303.0
 Disguise CHA-1-10.0 Sense Motive WIS-1-10.0
 Escape Artist DEX-1500.0-15  Spot WIS2-13.0
 Forgery INT000.0 Survival WIS-1-10.0
 Gather Information CHA-1-10.0 Swim STR-2460.0-30 
 Heal WIS-1-10.0 Use Rope DEX000.0
SPECIAL ABILITIES
Light Sensitivity- Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Daylight Adaptation, Exotic Weapon Proficiency, Great Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 457, Coin (Silver): 1, Amethyst (100gp): 8, Black Pearl (500gp): 15,
MAGIC
Battleaxe (Keen/+1), Everburning Torch, Feather Token (Anchor), Feather Token (Tree), Half-Plate +1, Handy Haversack, Potion of Cure Light Wounds, Shield (Tower/Wood/+1),
PROFICIENCIES
Axe (Throwing), Battleaxe, Bayonet, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Exotic), Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Illuskan, Literacy, Orc
IMPORTANT NOTES
-2 to hit when using tower shield.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +4 + +2 + +0
+ +0
+
REFLEX
Dexterity
+1 = +1 + +0 + +0
+ +0
+
WILL
Wisdom
+0 = +1 + -1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+11 = +5
+ +6 + 0
+
+
RANGED
ATTACK BONUS
+5 = +5
+ +0 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+11
1d3+6
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Battleaxe (Keen/+1)
+12
1d8+7
19-20/x3
Carried
0'
S
M
Dagger
+11
1d4+6
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+5
1d4
19-20/x2
Carried
10'
PS
M
Glaive
+11
1d10+9
20/x3
Carried
0'
S
M
Longbow
+5
1d8
20/x3
Carried
100'
P
M
Longbow (Composite/Masterwork/+3)
+6
1d8+3
20/x3
Carried
110'
P
M
Sap
+11
1d6+6
20/x2
Carried
0'
B
M
Waraxe, Dwarven
+11
1d10+9
20/x3
Carried
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Half-Plate +1
Heavy
+8
+0
-6
40%
*Shield (Tower/Wood/+1)
Shield
+5

-9
50%

EQUIPMENT (106 lbs. - 173/346/520)
36 x Arrow0.15  1 x Longbow3  
1 x Battleaxe (Keen/+1)6  1 x Longbow (Composite/Masterwork/+3)3  
1 x Chain (10 Ft.)2  1 x Outfit (Explorer's)8  
4 x Dagger1  4 x Potion (Cure Light Wounds)0  
1 x Everburning Torch1  20 x Rations (Trail/Per Day)1  
1 x Feather Token (Anchor)0  1 x Sap2  
1 x Feather Token (Tree)0  1 x Shield (Tower/Wood/+1)45  
1 x Flint and Steel0  2 x Torch1  
1 x Glaive10  1 x Waraxe (Dwarven)15  
1 x Half-Plate +150  1 x Waterskin (Filled)4  
1 x Handy Haversack5  
AMMUNITION/CHARGES
Arrow (36) ooooo ooooo ooooo ooooo ooooo
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