Alayi Longwalker Kate True Neutral Nature 6 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Ranger2 Druid1 3000 Shifter Medium / 5 ft. 5' 5" 130 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Mossmantle, Eldeen Reaches 3 6000 25 Female Green Brown, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
14 +2

CON
Constitution
14 +2

INT
Intelligence
12 +1

WIS
Wisdom
14 +2

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
25






Walk 30 ft.
AC
Armor Class
12 : 12 : 14 = 10 + 2 + 2 + 0 + 0 + 0
0 +0 +7 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Jump STR622.0
 Balance DEX420.0 Knowledge (Dungeoneering) INT312.0
 Bluff CHA000.0 Knowledge (Geography) INT312.0
 Climb STR622.0 Knowledge (Nature) INT512.0
 Concentration CON422.0 Knowledge (The Planes) INT413.0
 Control Shape WIS220.0 Listen WIS523.0
 Diplomacy CHA000.0 Move Silently DEX523.0
 Disguise CHA000.0 Ride DEX-320.0-5 
 Escape Artist DEX220.0 Search INT413.0
 Forgery INT110.0 Sense Motive WIS220.0
 Gather Information CHA000.0 Spot WIS523.0
 Handle Animal CHA303.0 Survival WIS622.0
 Heal WIS523.0 Swim STR422.0
 Hide DEX523.0 Use Rope DEX220.0
 Intimidate CHA000.0
SPECIAL ABILITIES
Action Points ~ 6 points/1d6, Animal Companion (Ex) ~ Effective Level 1, Combat Style (Ex) ~ Archery, Favored Enemy (Aberration) +4, Humanoids eat and sleep and breathe, Longtooth Shifter ~ While shifting gains a +2 bonus to Strength and grows fangs, Nature Sense (Ex), Shifting (Su) ~ 1 times/day (6 rounds), Spontaneous Casting ~ May channel stored spell energy into summoning spells not prepared in advance, Wild Empathy (Ex) ~ +3
FEATS
Armor Proficiency (Light), Armor Proficiency (Medium), Gatekeeper Initiate, Healing Factor, Martial Weapon Proficiency, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track
MONEY & ASSETS
Gold piece (gp): 9, Silver piece (sp): 9, Amber (100gp): 7, Rose quartz (50gp): 1, Eye agate (10gp): 2, 2700 gp
MAGIC
Everburning Torch,
PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shortbow, Shortspear, Sickle, Sling, Spear, Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Druidic, Literacy, Undercommon
TEMPLATES
Eberron Character
IMPORTANT NOTES
Gatekeeper; Fang's Tricks: Attack, Defend, Down, Fetch, Heel, Stay, Track
ANIMAL COMPANION: Fang (Wolf)
HP 13 AC 14 BAB +3 DAM 1d6+1
FORT +5 REF +5 WILL +1 INIT +2
SPECIAL +4 circumstance bonus to Survival checks when in alternate form, Link (Ex), Scent (Ex), Share Spells (Ex), Trip (Ex) ~ may attempt a trip if they successfully hit with an attack

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+7 = +5 + +2 + +0
+ +0
+
REFLEX
Dexterity
+5 = +3 + +2 + +0
+ +0
+
WILL
Wisdom
+4 = +2 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+4
1d4+2
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)
+4
1d4
19-20/x2
Carried
10 ft.
PS
M
Longbow (Composite/Mighty +2/MW)
+5
1d8+2
20/x3
Carried
110 ft.
P
M
Scimitar (Masterwork)
+5
1d6+2
18-20/x2
Carried
0 ft.
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leafweave
Light
+2
+7
+0
0%





%

EQUIPMENT (56.96 lbs. - 58/116/175)
40 x Arrow0.15  1 x Leafweave15  
20 x Arrow (Masterwork)0.15  1 x Longbow (Composite/Mighty +2/MW)3  
1 x Backpack2  1 x Outfit (Explorer's)8  
1 x Bedroll5  1 x Pouch (Belt)0.5  
2 x Dagger1  4 x Rations (Trail/Per Day)1  
1 x Everburning Torch1  1 x Rope (Silk/50 Ft.)5  
1 x Flint and Steel0  1 x Scimitar (Masterwork)4  
1 x Grappling Hook4  1 x Waterskin, half full2  
1 x Holly and Mistletoe0  
AMMUNITION/CHARGES
Arrow (40) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrow (Masterwork) (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Ranger 0 1 2 3 4
  Per Day 0 0 0 0 0
 * = Domain/Specialty Spell
 Druid 0 1 2 3 4 5 6 7 8 9
  Per Day 3 2 0 0 0 0 0 0 0 0
0:
Create Water   (DC:12)ooooo   Cure Minor Wounds   (DC:12)ooooo   Dawn   (DC:12)ooooo   Detect Magic   (DC:12)ooooo   Detect Poison   (DC:12)ooooo   
Flare   (DC:12)ooooo   Guidance   (DC:12)ooooo   Know Direction   (DC:12)ooooo   Light   (DC:12)ooooo   Mending   (DC:12)ooooo   
Naturewatch   (DC:12)ooooo   Purify Food and Drink   (DC:12)ooooo   Read Magic   (DC:12)ooooo   Resistance   (DC:12)ooooo   Virtue   (DC:12)ooooo   
1:
Animate Fire   (DC:13)ooooo   Animate Water   (DC:13)ooooo   Animate Wood   (DC:13)ooooo   Aspect of the Wolf   (DC:13)ooooo   Aura Against Flame   (DC:13)ooooo   
Babau Slime   (DC:13)ooooo   Beast Claws   (DC:13)ooooo   Beastland Ferocity   (DC:13)ooooo   Beget Bogun   (DC:13)ooooo   Branch to Branch   (DC:13)ooooo   
Breath of the Jungle   (DC:13)ooooo   Buoyant Lifting   (DC:13)ooooo   Calm Animals   (DC:13)ooooo   Camouflage   (DC:13)ooooo   Charm Animal   (DC:13)ooooo   
Claws of the Bear   (DC:13)ooooo   Climb Walls   (DC:13)ooooo   Cloudburst   (DC:13)ooooo   Cold Fire   (DC:13)ooooo   Crabwalk   (DC:13)ooooo   
Cure Light Wounds   (DC:13)ooooo   Deep Breath   (DC:13)ooooo   Delay Disease   (DC:13)ooooo   Detect Aberration   (DC:13)ooooo   Detect Animals or Plants   (DC:13)ooooo   
Detect Snares and Pits   (DC:13)ooooo   Endure Elements   (DC:13)ooooo   Enhanced Shifting   (DC:13)ooooo   Enrage Animal   (DC:13)ooooo   Entangle   (DC:13)ooooo   
Faerie Fire   (DC:13)ooooo   Foundation of Stone   (DC:13)ooooo   Goodberry   (DC:13)ooooo   Hawkeye   (DC:13)ooooo   Healthful Rest   (DC:13)ooooo   
Hide from Animals   (DC:13)ooooo   Horrible Taste   (DC:13)ooooo   Jump   (DC:13)ooooo   Longstrider   (DC:13)ooooo   Low-light Vision   (DC:13)ooooo   
Magic Fang   (DC:13)ooooo   Magic Stone   (DC:13)ooooo   Obscuring Mist   (DC:13)ooooo   Omen of Peril   (DC:13)ooooo   Pass without Trace   (DC:13)ooooo   
Produce Flame   (DC:13)ooooo   Protection from Evil   (DC:13)ooooo   Raging Flame   (DC:13)ooooo   Ram's Might   (DC:13)ooooo   Rapid Burrowing   (DC:13)ooooo   
Raptor's Sight   (DC:13)ooooo   Remove Scent   (DC:13)ooooo   Resist Planar Alignment   (DC:13)ooooo   Ride of the Valenar   (DC:13)ooooo   Sandblast   (DC:13)ooooo   
Shifter Prowess   (DC:13)ooooo   Shillelagh   (DC:13)ooooo   Slow Burn   (DC:13)ooooo   Snake's Swiftness   (DC:13)ooooo   Snowshoes   (DC:13)ooooo   
Speak with Animals   (DC:13)ooooo   Summon Nature's Ally I   (DC:13)ooooo   Surefooted Stride   (DC:13)ooooo   Thunderhead   (DC:13)ooooo   Traveler's Mount   (DC:13)ooooo   
Updraft   (DC:13)ooooo   Lesser Vigor   (DC:13)ooooo   Vine Strike   (DC:13)ooooo   Wall of Smoke   (DC:13)ooooo   Wings of the Sea   (DC:13)ooooo   
Winter Chill   (DC:13)ooooo   Wood Wose   (DC:13)ooooo   
 * = Domain/Specialty Spell