Wilfrid Dave Neutral Good Nate's Midnight Campaign Portrait
CHARACTER NAME PLAYER ALIGNMENT CAMPAIGN
Defender1 0 Human (Erenlander) Medium / 5 ft. 6' 1" 200 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Greenwall, Sea of Pelluria 1 1000 31 Male Blue White, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4

DEX
Dexterity
16 +3

CON
Constitution
14 +2

INT
Intelligence
14 +2

WIS
Wisdom
12 +1

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
12




0/-

Walk 30 ft.
AC
Armor Class
12 : 14 : 15 = 10 + 1 + 3 + 0 + 0 + 1
5 +0 +8 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+1
SKILLS       MAX
RANKS
4/2
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT220.0 Intimidate CHA000.0
 Balance DEX734.0 Jump STR844.0
 Bluff CHA000.0 Listen WIS514.0
 Climb STR743.0 Literacy 101.0
 Concentration CON220.0 Move Silently DEX734.0
 Craft (Untrained) INT220.0 Ride DEX330.0
 Craft (Woodworking) INT624.0 Search INT220.0
 Diplomacy CHA000.0 Sense Motive WIS110.0
 Disguise CHA000.0 Spot WIS110.0
 Escape Artist DEX633.0 Survival WIS110.0
 Forgery INT220.0 Swim STR440.0
 Gather Information CHA000.0 Tumble DEX734.0
 Heal WIS110.0 Use Rope DEX330.0
 Hide DEX734.0
SPECIAL ABILITIES
Incredible Resilience
FEATS
Armor Proficiency (Light), Blind-Fight, Dodge, Improved Unarmed Strike, Mobility
MONEY & ASSETS
MAGIC
PROFICIENCIES
Axe (Throwing), Club, Dagger, Hammer (Light), Pick (Light), Quarterstaff, Sickle, Sling
LANGUAGES
Black Tongue, Erenlander, Old Dwarven Pidgen, Trader's Tongue
TEMPLATES
Ironborn Heroic Path
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+2 = +0 + +2 + +0
+ +0
+
REFLEX
Dexterity
+5 = +2 + +3 + +0
+ +0
+
WILL
Wisdom
+1 = +0 + +1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +1
+ +4 + 0
+
+
RANGED
ATTACK BONUS
+4 = +1
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+1
1d6+4
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Great Sling
+4
1d6+4
20/x2
Primary
60 ft.
B
M
Quarterstaff
+5
1d6+6
20/x2
Carried
0 ft.
B/B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Padded
Light
+1
+8
+0
5%





%

EQUIPMENT (22 lbs. - 100/200/300)
1 x Great Sling1  1 x Quarterstaff4  
1 x Herbal Poultice0.5  2 x Rations (Trail/Per Day)1  
1 x Outfit (Explorer's)8  1 x Sack0.5  
1 x Padded10  1 x Waterskin (Filled)4  
AMMUNITION/CHARGES
SPELLS
 Defender 0 1 2 3 4 5 6 7 8 9
  Per Day 1 0 0 0 0 0 0 0 0 0
 * = Domain/Specialty Spell