Marlon Mike Chaotic Neutral Nate's Midnight Campaign Portrait
CHARACTER NAME PLAYER ALIGNMENT CAMPAIGN
Rogue1 0 Human (Erenlander) Medium / 5 ft. 5' 8" 170 lbs. Darkvision (60')
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Greenwall, Sea of Pelluria 1 1000 24 Male Blue Black, Mullet Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
18 +4

CON
Constitution
14 +2

INT
Intelligence
18 +4

WIS
Wisdom
10 +0

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
8






Walk 30 ft.
AC
Armor Class
11 : 14 : 15 = 10 + 1 + 4 + 0 + 0 + 0
5 +0 +8 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS       MAX
RANKS
4/2
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT440.0 Jump STR000.0
 Balance DEX844.0 Knowledge (Central Erenland) INT844.0
 Bluff CHA000.0 Knowledge (Shadow) INT844.0
 Climb STR404.0 Listen WIS000.0
 Concentration CON220.0 Move Silently DEX844.0
 Craft (Locksmith) INT844.0 Open Lock DEX844.0
 Craft (Untrained) INT440.0 Ride DEX440.0
 Diplomacy CHA000.0 Search INT844.0
 Disable Device INT844.0 Sense Motive WIS000.0
 Disguise CHA000.0 Sleight of Hand DEX844.0
 Escape Artist DEX844.0 Spot WIS000.0
 Forgery INT440.0 Survival WIS000.0
 Gather Information CHA000.0 Swim STR404.0
 Heal WIS000.0 Tumble DEX844.0
 Hide DEX844.0 Use Rope DEX440.0
 Intimidate CHA000.0
SPECIAL ABILITIES
Night Vision (Ex), Sneak Attack +1d6, Trapfinding
FEATS
Armor Proficiency (Light), Dodge, Mobility, Run, Simple Weapon Proficiency
MONEY & ASSETS
MAGIC
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Farmer's Rope, Gauntlet, Gauntlet (Spiked), Horse Hammer, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Orcish Plagueskull, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Tack Whip, Unarmed Strike, Wogren Jawhelm
LANGUAGES
Black Tongue, Colonial, Erenlander, Halfling, Orcish, Trader's Tongue
TEMPLATES
Shadow Walker Heroic Path
IMPORTANT NOTES
Loose-fitting workman's clothing (earthtones); Full-body underclothing reinforced to padded armor protection (black); Plain, sturdy boots (black, dull finish); Dagger (hidden on body with Sleight of Hand); Sling (hidden on body with Sleight of Hand)
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+2 = +0 + +2 + +0
+ +0
+
REFLEX
Dexterity
+6 = +2 + +4 + +0
+ +0
+
WILL
Wisdom
+0 = +0 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+0 = +0
+ +0 + 0
+
+
RANGED
ATTACK BONUS
+4 = +0
+ +4 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+0
1d3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+0
1d4
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)
+4
1d4
19-20/x2
Carried
10 ft.
PS
M
Sling
+4
1d4
20/x2
Carried
50 ft.
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Padded
Light
+1
+8
+0
5%





%

EQUIPMENT (21 lbs. - 33/66/100)
3 x Bullet (Sling)0.5  1 x Pouch (Belt/Small)0.5  
1 x Dagger1  2 x Rations (Trail/Per Day)1  
1 x Herbal Poultice0.5  1 x Sling0  
1 x Outfit (Explorer's)8  1 x Thieves' Tools1  
1 x Padded10  1 x Waterskin (Filled)4  
1 x Pouch (Belt/Small)0.5  
AMMUNITION/CHARGES
Bullet, Sling (3) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Rogue 0 1 2 3 4 5 6 7 8 9
  Per Day 1 0 0 0 0 0 0 0 0 0
 * = Domain/Specialty Spell