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Day 01 Party floats down underground river in barrels.
Day 03 Trap is killed by a hill giant; the remaining party is rescued by stone giants.

Valon arrives in Midrock, agrees to help Dwarves fight the Duergar.
Day 04 A human fighter named Jonathan joins our heroes.

Party continues north from stone giants and encounters harpies.
Day 05 Party attacked by very intelligent wolves during a full moon.
Day 06 Our heroes meet an Ettin-Wight and some grimlocks.
Day 07 Party arrives at Barraktor.
Day 08 Our intrepid band heroically camps outside of Barroktor. Party returns to Barraktor and is trapped in the lower levels.
Day 09 Party encounters more undead and shadow demons in the depths of Barraktor, followed by more undead, oozes and a few nasty traps.
Day 10 After resting a full 24 hours, our heroes descend further into the depths of Barraktor. Drusilia contacts Valon via Sending spell.
Day 11 Valon and Drusilia converse via Sending spell.

Party enters Arun-tosa, City of the Dead and visits two of the larger ruins, fighting many undead and outsiders. Jonathan is killed by a shoggti.
Day 12 Valon leaves Midrock after helping Dwarves for over a week.

A human sorcerer named Markus accompanies Valon as he travels to Arun-tosa.

Markus and his familiar die in a fight with a lich, and Korin is captured (and presumed dead) saving the rest of the party from said lich.

A half-elf wizard named Aramil and an elven rogue named "Pockets" are found by our heroes.
Day 13 Our adventurers enter the central tower in Arun-tosa.

Aramil dies and is raised again while the heroes struggle against a vampire, and rescue a Celestial called Aramis.

Party attempts to head north via catacombs, goes running back to the tower, and then tries again above ground, sent looking for someone named Urkel.

Party finds Urkel (a ghoul) and rests.
Day 14 Urkel tells his story and gives party a map to destroy the vampires and gives Drusilia his holy items. Drusilia grants him his "final rest."

Heroes travel down into the vampire lair below the SW tower, destroying Kartharsis and his minions.

Party finds the Heart of Nerull, and with the aid of Aramis, defeats the lich Arkon and the temple. Aramis returns our heroes to Smallville.
Day 15 Our heroes are resting up in Smallville.

Strange killings start in Smallville, coming up "from the earth."
Day 16 Shortly after midnight, Pockets is turned into a toad. Strange deaths continue.

Our heroes meet a fortune teller who tells them they will "bring destruction to the world."
Day 17 Aramil is taken by the creature that is attacking Smallville. Our heroes attempt a rescue.

Pockets buys a strange dog from the carnies.

Party rescues Aramil from a drider in catacombs below Everston Estate.
Day 18 Heroes continue to pursue the creature terrorizing Smallville.

Later, the heroes quite suddenly find them selves in Hellfurnaces, far south of Smallville. Heroes encounter many different creatures and run from most of them.
Day 19 Party agrees to help Salamander city fight the duergar and Xorn the beholder in exchange for passage to the Temple of the Void. They later kill Xorn and several minions.
Day 20 Our heroes wait in the Salamander city until the portal opens.





Dungeons & Dragons (3rd edition) is a registered trademark of Wizards of the Coast, Inc. Greyhawk, d20 System are trademarks of Wizards of the Coast, Inc. The mention of or reference to any RPG in these pages should not be construed as a challenge to the trademark or copyright concerned.

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