Grundl Stonefist Dave Lawful Good None Greyhawk Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Fighter1 Monk2 3624 Dwarf Medium / 5.0 ft. 4' 1" 178 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Fairhaven, Duchy of Urnst 3 6000 68 Male Grey Brown, Bearded Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
14 +2

CON
Constitution
12 +1

INT
Intelligence
12 +1

WIS
Wisdom
16 +3

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27






Walk 20'
AC
Armor Class
15 : 16 : 17 = 10 + 1 + 2 + 0 + 0 + 4
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+6 = +2 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Intimidate CHA000.0
 Balance DEX521.0 Jump STR426.0-4 
 Bluff CHA000.0 Listen WIS330.0
 Climb STR220.0 Move Silently DEX220.0
 Concentration CON110.0 Ride DEX220.0
 Craft (Untrained) INT110.0 Search INT110.0
 Diplomacy CHA000.0 Sense Motive WIS330.0
 Disguise CHA000.0 Spot WIS633.0
 Escape Artist DEX220.0 Survival WIS330.0
 Forgery INT110.0 Swim STR624.0
 Gather Information CHA000.0 Tumble DEX1026.0
 Heal WIS330.0 Use Rope DEX220.0
 Hide DEX220.0
SPECIAL ABILITIES
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Flurry of Blows (Ex), Stability, Stonecunning, Stunning Fist attack 2/day (DC 14)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Deflect Arrows, Dodge, Improved Initiative, Improved Unarmed Strike, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Stunning Fist, Tower Shield Proficiency
MONEY & ASSETS
Coin (Copper): 9, Coin (Gold): 55, Onyx (50gp): 1,
MAGIC
Bracers of Armor +1, Potion of Cure Light Wounds, Ring of Protection +1,
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kama, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Nunchaku, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sai, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Shuriken, Siangham, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Staff (Three-Section), Sword (Bastard/Martial), Sword (Butterfly), Sword (Short), Tiger Claws, Tonfa, Trident, Unarmed Strike, Urgrosh (Dwarven), War Fan, Waraxe (Dwarven/Exotic), Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Dwarven, Giant
STUNNING FIST
SAVE DC 14 USES/DAY 2 oo
IMPORTANT NOTES
Studying to be a Monk, has given up the trappings of a fighter, with the exception of his Dwarven War Axe, which he carries as a constant reminder of his past.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +5 + +1 + +0
+ +0
+
REFLEX
Dexterity
+5 = +3 + +2 + +0
+ +0
+
WILL
Wisdom
+6 = +3 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d6+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Kama
+4
1d6+2
20/x2
Carried
0'
S
M
Shortbow (Composite/+2)
+4
1d6+2
20/x3
Carried
70'
P
M
Siangham
+4
1d6+2
20/x2
Carried
0'
P
M
Staff (Three-Section/Masterwork)
+5
1d8+3
20/x3
Carried
0'
B
L
*Flurry of Blows
+2/+2
1d6+2
20/x2
Equipped
0'
B
M
Waraxe, Dwarven
+4
1d10+3
20/x3
Carried
0'
S
M


EQUIPMENT (56.78 lbs. - 58/116/175)
20 x Arrow0.15  7 x Rations (Trail/Per Day)1  
1 x Backpack2  1 x Ring (Protection +1)0  
1 x Bracers of Armor +11  1 x Rope (Silk/50 Ft.)5  
5 x Chalk (1 piece)0  2 x Sack0.5  
1 x Donkey0  1 x Shortbow (Composite/+2)2  
2 x Flask (Empty)1.5  1 x Siangham1  
1 x Flint and Steel0  1 x Staff (Three-Section/Masterwork)8  
1 x Kama2  1 x Tankard (Iron)1  
1 x Outfit (Monk's)2  1 x Flurry of Blows0  
1 x Potion (Cure Light Wounds)0  1 x Waraxe (Dwarven)15  
1 x Pouch (Belt)0.5  1 x Waterskin (Filled)4  
AMMUNITION/CHARGES
Arrow (20) ooooo ooooo ooooo ooooo ooooo
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