Mindra Jim Neutral Good Pelor In Defiance Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Cleric9 41867 Vanara Medium / 5 ft. 5' 0" 110 lbs. Low-light Vision
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Har'Akir, Ravenloft 9 45000 26 Male Gold White, Neat Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
14 +2 14 +2
CON
Constitution
12 +1 12 +1
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
14 +2 14 +2
TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
58






Walk 20 ft., Climb 15 ft.
AC
Armor Class
27 : 17 : 27 = 10 + 10 + 0 + 0 + 0 + 7
55 -4 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+6/+1
SKILLS       MAX
RANKS
12/6
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Jump STR-411.0-6 
 Balance DEX220.0 Knowledge (Religion) INT13310.0
 Bluff CHA220.0 Knowledge (The Planes) INT835.0
 Climb STR611.0 Listen WIS431.0
 Concentration CON12111.0 Move Silently DEX020.0-2 
 Craft (Untrained) INT330.0 Ride DEX220.0
 Diplomacy CHA624.0 Search INT633.0
 Disguise CHA220.0 Sense Motive WIS330.0
 Escape Artist DEX-220.0-4  Spellcraft INT13310.0
 Forgery INT330.0 Spot WIS532.0
 Gather Information CHA220.0 Survival WIS330.0
 Heal WIS734.0 Swim STR-910.0-10 
 Hide DEX020.0-2  Use Rope DEX220.0
 Intimidate CHA220.0
SPECIAL ABILITIES
Aura of Good (Ex) Strong, Spontaneous casting - Can spontaneously cast Cure spells, Turn Undead (Su) 5/day (turn level 9) (turn damage 2d6+11)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Augment Healing, Extra Slot (Divine), Heavy Armor Optimization (2x), Shield Proficiency, Simple Weapon Proficiency, Steady Concentration
MONEY & ASSETS
11474gp
MAGIC
Amulet of Natural Armor +2, Bag of Holding (Type 1), Bladeshatter Plate +2, Brooch of Shielding, Mace +1 (Heavy), Shield +1 (Heavy/Metal), Wand of Cure Light Wounds,

 

 

PROFICIENCIES
Bead of Force, Blowgun, Bomb, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dynamite, Fragmentation Grenade, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Smoke Grenade, Smokebomb, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Elven, Githyanki, Goblin, Literacy, Vanara
TURN/REBUKE UNDEAD
TURN LEVEL 9 TURN CHECK 1d20+4 TURN DAMAGE 2d6 +11
TURNS/DAY 5 ooooo
Cleric of Pelor
Domain
Granted Power
Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Good
You cast good spells at +1 caster level.
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+7 = +6 + +1 + +0
+ +0
+
REFLEX
Dexterity
+5 = +3 + +2 + +0
+ +0
+
WILL
Wisdom
+9 = +6 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + 0
+
+
RANGED
ATTACK BONUS
+8/+3 = +6/+1
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7/+2
1d3+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Crossbow, Heavy
+8/+3
1d10
19-20/x2
Carried
120 ft.
P
M
Dagger
+7/+2
1d4+1
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)
+8/+3
1d4
19-20/x2
Carried
10 ft.
PS
M
Mace (Light/Masterwork)
+8/+3
1d6+1
20/x2
Carried
0 ft.
B
M
Mace +1 (Heavy)
+8/+3
1d8+2
20/x2
Carried
0 ft.
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Bladeshatter Plate +2
Heavy
+10
+0
-5
40%
*Shield +1 (Heavy/Metal)
Heavy
+3

-1
15%

EQUIPMENT (81 lbs. - 43/86/130)
1 x Amulet of Natural Armor +20  1 x Mace +1 (Heavy)8  
1 x Bag of Holding (Type 1)15  1 x Outfit (Explorer's)8  
1 x Bladeshatter Plate +250  1 x Potion of Delay Poison0.1  
6 x Bolts (Crossbow/10)1  1 x Scroll of Bless0.01  
1 x Brooch of Shielding0  8 x Scroll of Cure Minor Wounds0.01  
1 x Crossbow (Heavy)8  2 x Scroll of Lesser Restoration0.01  
2 x Dagger1  1 x Shield +1 (Heavy/Metal)15  
1 x Holy Symbol (Gold)1  1 x Wand of Cure Light Wounds0.1  
1 x Mace (Light/Masterwork)4  4 x Waterskin (Filled)4  
AMMUNITION/CHARGES
Bolts, Crossbow (10) (6) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand of Cure Light Wounds ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Cleric 0 1 2 3 4 5 6 7 8 9
  Per Day 6 5+1 5+1 4+1 3+1 1+1 0 0 0 0
0:
Create Water   (DC:13)ooooo   Cure Minor Wounds   (DC:13)ooooo   Detect Magic   (DC:13)ooooo   Detect Poison   (DC:13)ooooo   Guidance   (DC:13)ooooo   
Inflict Minor Wounds   (DC:13)ooooo   Light   (DC:13)ooooo   Mending   (DC:13)ooooo   Purify Food and Drink   (DC:13)ooooo   Read Magic   (DC:13)ooooo   
Resistance   (DC:13)ooooo   Virtue   (DC:13)ooooo   
1:
Bane   (DC:14)ooooo   Bless   (DC:14)ooooo   Bless Water   (DC:14)ooooo   Cause Fear   (DC:14)ooooo   Command   (DC:14)ooooo   
Comprehend Languages   (DC:14)ooooo   Cure Light Wounds   (DC:14)ooooo   Detect Chaos   (DC:14)ooooo   Detect Evil   (DC:14)ooooo   Detect Good   (DC:14)ooooo   
Detect Law   (DC:14)ooooo   Detect Undead   (DC:14)ooooo   Divine Favor   (DC:14)ooooo   Doom   (DC:14)ooooo   **Endure Elements   (DC:14)ooooo   
Endure Elements   (DC:14)ooooo   Entropic Shield   (DC:14)ooooo   Grave Strike   (DC:14)ooooo   Hide from Undead   (DC:14)ooooo   Inflict Light Wounds   (DC:14)ooooo   
Magic Stone   (DC:14)ooooo   Magic Weapon   (DC:14)ooooo   Nightshield   (DC:14)ooooo   Nimbus of Light   (DC:14)ooooo   Obscuring Mist   (DC:14)ooooo   
Omen of Peril   (DC:14)ooooo   Omen of Peril   (DC:14)ooooo   Protection from Chaos   (DC:14)ooooo   **Protection from Evil   (DC:14)ooooo   Protection from Evil   (DC:14)ooooo   
Protection from Law   (DC:14)ooooo   Remove Fear   (DC:14)ooooo   Resurgence   (DC:14)ooooo   Sanctuary   (DC:14)ooooo   Scholar's Touch   (DC:14)ooooo   
Shield of Faith   (DC:14)ooooo   Summon Monster I   (DC:14)ooooo   Lesser Vigor   (DC:14)ooooo   
2:
**Aid   (DC:15)ooooo   Aid   (DC:15)ooooo   Align Weapon   (DC:15)ooooo   Augury   (DC:15)ooooo   Bear's Endurance   (DC:15)ooooo   
Brambles   (DC:15)ooooo   Bull's Strength   (DC:15)ooooo   Calm Emotions   (DC:15)ooooo   Consecrate   (DC:15)ooooo   Cure Moderate Wounds   (DC:15)ooooo   
Curse of Ill Fortune   (DC:15)ooooo   Darkness   (DC:15)ooooo   Deific Vengeance   (DC:15)ooooo   Delay Poison   (DC:15)ooooo   Divine Insight   (DC:15)ooooo   
Eagle's Splendor   (DC:15)ooooo   Enthrall   (DC:15)ooooo   Find Traps   (DC:15)ooooo   Gentle Repose   (DC:15)ooooo   Healing Lorecall   (DC:15)ooooo   
*Heat Metal   (DC:15)ooooo   Hold Person   (DC:15)ooooo   Inflict Moderate Wounds   (DC:15)ooooo   Insignia of Alarm   (DC:15)ooooo   Iron Silence   (DC:15)ooooo   
Make Whole   (DC:15)ooooo   Owl's Wisdom   (DC:15)ooooo   Remove Paralysis   (DC:15)ooooo   Resist Energy   (DC:15)ooooo   Restoration, Lesser   (DC:15)ooooo   
Shatter   (DC:15)ooooo   Shield Other   (DC:15)ooooo   Silence   (DC:15)ooooo   Sound Burst   (DC:15)ooooo   Spiritual Weapon   (DC:15)ooooo   
Status   (DC:15)ooooo   Stone Fist   (DC:15)ooooo   Summon Monster II   (DC:15)ooooo   Undetectable Alignment   (DC:15)ooooo   Zone of Truth   (DC:15)ooooo   
3:
Bestow Curse   (DC:16)ooooo   Blessed Aim   (DC:16)ooooo   Blindness/Deafness   (DC:16)ooooo   Briar Web   (DC:16)ooooo   Chain of Eyes   (DC:16)ooooo   
Cloak of Bravery   (DC:16)ooooo   Continual Flame   (DC:16)ooooo   Create Food and Water   (DC:16)ooooo   Cure Serious Wounds   (DC:16)ooooo   Daylight   (DC:16)ooooo   
Death Delay   (DC:16)ooooo   Deeper Darkness   (DC:16)ooooo   Dispel Magic   (DC:16)ooooo   Flame of Faith   (DC:16)ooooo   Glyph of Warding   (DC:16)ooooo   
Helping Hand   (DC:16)ooooo   Inflict Serious Wounds   (DC:16)ooooo   Insignia of Blessing   (DC:16)ooooo   Insignia of Healing   (DC:16)ooooo   Insignia of Warding   (DC:16)ooooo   
Invisibility Purge   (DC:16)ooooo   Locate Object   (DC:16)ooooo   Magic Circle against Chaos   (DC:16)ooooo   **Magic Circle against Evil   (DC:16)ooooo   Magic Circle against Evil   (DC:16)ooooo   
Magic Circle against Law   (DC:16)ooooo   Magic Vestment   (DC:16)ooooo   Meld into Stone   (DC:16)ooooo   Obscure Object   (DC:16)ooooo   Prayer   (DC:16)ooooo   
Protection from Energy   (DC:16)ooooo   Remove Blindness/Deafness   (DC:16)ooooo   Remove Curse   (DC:16)ooooo   Remove Disease   (DC:16)ooooo   Mass Resist Energy   (DC:16)ooooo   
Ring of Blades   (DC:16)ooooo   **Searing Light   (DC:16)ooooo   Searing Light   (DC:16)ooooo   Shield of Warding   (DC:16)ooooo   Speak with Dead   (DC:16)ooooo   
Spikes   (DC:16)ooooo   Stone Shape   (DC:16)ooooo   Summon Monster III   (DC:16)ooooo   Lesser Telepathic Bond   (DC:16)ooooo   Vigor   (DC:16)ooooo   
Mass Lesser Vigor   (DC:16)ooooo   Water Breathing   (DC:16)ooooo   Water Walk   (DC:16)ooooo   Wind Wall   (DC:16)ooooo   
4:
Air Walk   (DC:17)ooooo   Antidragon Aura   (DC:17)ooooo   Assay Resistance   (DC:17)ooooo   Beast Claws   (DC:17)ooooo   Castigate   (DC:17)ooooo   
Contingent Energy Resistance   (DC:17)ooooo   Control Water   (DC:17)ooooo   Cure Critical Wounds   (DC:17)ooooo   Death Ward   (DC:17)ooooo   Dimensional Anchor   (DC:17)ooooo   
Discern Lies   (DC:17)ooooo   Dismissal   (DC:17)ooooo   Divination   (DC:17)ooooo   Divine Power   (DC:17)ooooo   Doomtide   (DC:17)ooooo   
Dust to Dust   (DC:17)ooooo   Energy Vortex   (DC:17)ooooo   Fell the Greatest Foe   (DC:17)ooooo   *Fire Shield   (DC:17)ooooo   Freedom of Movement   (DC:17)ooooo   
Giant Vermin   (DC:17)ooooo   *Holy Smite   (DC:17)ooooo   Imbue with Spell Ability   (DC:17)ooooo   Inflict Critical Wounds   (DC:17)ooooo   Lower Spell Resistance   (DC:17)ooooo   
Magic Weapon, Greater   (DC:17)ooooo   Neutralize Poison   (DC:17)ooooo   Planar Ally, Lesser   (DC:17)ooooo   Poison   (DC:17)ooooo   Recitation   (DC:17)ooooo   
Repel Vermin   (DC:17)ooooo   Restoration   (DC:17)ooooo   Mass Resurgence   (DC:17)ooooo   Revenance   (DC:17)ooooo   Sending   (DC:17)ooooo   
Spell Immunity   (DC:17)ooooo   Summon Monster IV   (DC:17)ooooo   Tongues   (DC:17)ooooo   Weapon of the Deity   (DC:17)ooooo   Weather Eye   (DC:17)ooooo   
5:
Atonement   (DC:18)ooooo   Aura of Evasion   (DC:18)ooooo   Blistering Radiance   (DC:18)ooooo   Break Enchantment   (DC:18)ooooo   Command, Greater   (DC:18)ooooo   
Commune   (DC:18)ooooo   Cure Light Wounds, Mass   (DC:18)ooooo   Dispel Chaos   (DC:18)ooooo   Dispel Evil   (DC:18)ooooo   **Dispel Evil   (DC:18)ooooo   
Dispel Law   (DC:18)ooooo   Disrupting Weapon   (DC:18)ooooo   Divine Agility   (DC:18)ooooo   Earth Hammer   (DC:18)ooooo   Flame Strike   (DC:18)ooooo   
**Flame Strike   (DC:18)ooooo   Hallow   (DC:18)ooooo   Inflict Light Wounds, Mass   (DC:18)ooooo   Insect Plague   (DC:18)ooooo   Mark of Justice   (DC:18)ooooo   
Plane Shift   (DC:18)ooooo   Raise Dead   (DC:18)ooooo   Righteous Might   (DC:18)ooooo   Scrying   (DC:18)ooooo   Slay Living   (DC:18)ooooo   
Spell Resistance   (DC:18)ooooo   Stalwart Pact   (DC:18)ooooo   Stalwart Pact   (DC:18)ooooo   Subvert Planar Essence   (DC:18)ooooo   Summon Monster V   (DC:18)ooooo   
Symbol of Sleep   (DC:18)ooooo   True Seeing   (DC:18)ooooo   Greater Vigor   (DC:18)ooooo   Vulnerability   (DC:18)ooooo   Wall of Stone   (DC:18)ooooo   
 * = Domain/Specialty Spell