Holli Joat Kate Chaotic Good Garl Glittergold In Defiance Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Rogue4 Sorcerer5 36725 Gnome (Whisper) Small / 5 ft. 3' 6" 35 lbs. Darkvision (60'), Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Near Exag, Perrinland 9 45000 46 Female Gray Red, Varies Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
16 +3 16 +3
CON
Constitution
10 +0 10 +0
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
16 +3 16 +3
TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
34






Walk 30 ft.
AC
Armor Class
19 : 15 : 19 = 10 + 4 + 3 + 1 + 0 + 1
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
SKILLS       MAX
RANKS
12/6
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT312.0 Listen WIS1015.0
 Balance DEX732.0 Move Silently DEX932.0
 Bluff CHA835.0 Open Lock DEX732.0
 Climb STR312.0 Ride DEX-230.0-5 
 Concentration CON404.0 Search INT716.0
 Craft (Untrained) INT110.0 Sense Motive WIS312.0
 Diplomacy CHA732.0 Sleight of Hand DEX732.0
 Disguise CHA530.0 Spellcraft INT815.0
 Escape Artist DEX532.0 Spot WIS813.0
 Forgery INT312.0 Survival WIS110.0
 Gather Information CHA532.0 Swim STR312.0
 Heal WIS312.0 Tumble DEX835.0
 Hide DEX1332.0 Use Magic Device CHA532.0
 Intimidate CHA732.0 Use Magic Device (Scroll) CHA732.0
 Jump STR613.0 Use Rope DEX532.0
 Knowledge (Arcana) INT716.0
SPECIAL ABILITIES
+4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, Evasion (Ex) ~ No damage instead of half damage on successful save, Sneak Attack +2d6, Summon Familiar, Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps, Trapfinding ~ May use Search skill to locate traps, Uncanny Dodge (Ex) ~ Dex bonus to AC
FEATS
Alertness, Armor Proficiency (Light), Great Fortitude, Jack of All Trades, Point Blank Shot, Precise Shot, Simple Weapon Proficiency
MONEY & ASSETS
Gold piece (gp): 7, Silver piece (sp): 5, Red Garnet (100gp): 9, Blue Quartz (10gp): 6,
MAGIC
Bracers of Armor +4, Heward's Handy Haversack, Potion of Cure Light Wounds, Ring of Protection +1, Shortbow (Composite/+1 (Weapon)) (Small), Sword +1 (Short/Small), Wand (Magic Missile/1st level caster),

 

 

PROFICIENCIES
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
LANGUAGES
Common, Dwarven, Gnome, Literacy, Terran
IMPORTANT NOTES
Orphaned and raised by gnomes. Suffered permanent level drain by undead.
FAMILIAR: Dabs (Weasel)
HP 17 AC 17 BAB +9 DAM 1d3-6
FORT +2 REF +9 WILL +6 INIT +2
SPECIAL Attach (Ex) ~ latches on with powerful jaws (after a successful bite attack) and deals bite damage automatically each round it remains attached, Deliver touch spells, Empathic Link, Improved Evasion (Ex), Scent (Ex), Share Spells, Speak with master

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+4 = +2 + +0 + +0
+ +2
+
REFLEX
Dexterity
+12 = +7 + +3 + +0
+ +2
+
WILL
Wisdom
+6 = +5 + +1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +5
+ +1 + 1
+
+
RANGED
ATTACK BONUS
+9 = +5
+ +3 + 1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d2+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Shortbow (Composite/+1 (Weapon)) (Small)
+10
1d4+2
20/x3
Carried
70 ft.
P
S
Sword +1 (Short/Small)
+8
1d4+2
19-20/x2
Carried
0 ft.
P
S


EQUIPMENT (6.25 lbs. - 32/65/97)
1 x Arrows (50) (Small)3.75  1 x Shortbow (Composite/+1 (Weapon)) (Small)1  
1 x Bracers of Armor +41  1 x Sword +1 (Short/Small)1  
1 x Heward's Handy Haversack5  4 x Tanglefoot Bag (Small)1  
4 x Potion (Cure Light Wounds)0  1 x Thieves Tools (Masterwork) (Small)0.25  
1 x Ring (Protection +1)0  1 x Wand (Magic Missile/1st level caster)0.06  
2 x Rope (Silk/50 Ft.)5  
AMMUNITION/CHARGES
Arrows (50) (Small) (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand (Magic Missile/1st level caster) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Innate
Ghost Sound (DC:10)Mage Hand (DC:)Message (DC:)Silence (DC:10)
 Sorcerer 0 1 2 3 4 5 6 7 8 9
  Per Day 6 7 5 0 0 0 0 0 0 0
0:
Detect Magic   (DC:)ooooo   Disrupt Undead   (DC:)ooooo   Prestidigitation   (DC:13)ooooo   Ray of Frost   (DC:)ooooo   Read Magic   (DC:)ooooo   
Stick   (DC:13)ooooo   
1:
Color Spray   (DC:14)ooooo   Magic Missile   (DC:)ooooo   Silent Image   (DC:14)ooooo   Snipers Shot   (DC:)ooooo   
2:
Minor Image   (DC:15)ooooo   Scorching Ray   (DC:)ooooo   
 * = Domain/Specialty Spell