Elizair Stormbringer Jim Neutral Good Boccob In Defiance: Greyhawk Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Sorcerer6 19262 Elf Medium / 5 ft. 4' 11" 109 lbs. Low-light
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Rattedaumen, Perrenland 6 21000 133 Male Blue Blue, Straight Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
15 +2

CON
Constitution
10 +0

INT
Intelligence
14 +2

WIS
Wisdom
14 +2

CHA
Charisma
16 +3

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
20






Walk 30 ft.
AC
Armor Class
12 : 13 : 14 = 10 + 1 + 2 + 0 + 0 + 1
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
9/4.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT820.0 Intimidate CHA530.0
 Balance DEX220.0 Jump STR000.0
 Bluff CHA1138.0 Knowledge (Arcana) INT725.0
 Climb STR000.0 Listen WIS1024.0
 Concentration CON909.0 Move Silently DEX220.0
 Craft (Untrained) INT220.0 Ride DEX-320.0-5 
 Diplomacy CHA631.0 Search INT420.0
 Disguise CHA530.0 Sense Motive WIS220.0
 Escape Artist DEX220.0 Spellcraft INT1026.0
 Forgery INT220.0 Spot WIS721.0
 Gather Information CHA330.0 Survival WIS220.0
 Heal WIS220.0 Swim STR000.0
 Hide DEX220.0 Use Rope DEX220.0
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it, Electricity Resistance, Immunity to magic sleep effects, Summon Familiar
FEATS
Alertness, Alertness, Draconic Heritage, Draconic Vigor, Simple Weapon Proficiency, Storm Bolt
MONEY & ASSETS
Gold piece (gp): 7, Silver piece (sp): 5, White Pearl (100gp): 2, Blue Sapphire (1000gp): 6,
MAGIC
Bracers of Armor +1, Cloak of Resistance +1, Heward's Handy Haversack, Ring of Protection +1, Wand of Magic Missile (1st level caster),

 

 

PROFICIENCIES
Bead of Force, Blowgun, Bomb, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dynamite, Fragmentation Grenade, Gauntlet, Gauntlet (Spiked), Javelin, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Smoke Grenade, Smokebomb, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Draconic, Elven, Literacy, Sylvan
IMPORTANT NOTES
Blue Dragon Heritage (Electricity)
FAMILIAR: Babble (Parrot)
HP 10 AC 17 BAB +0 DAM 1d2-5
FORT +2 REF +4 WILL +7 INIT +2
SPECIAL Deliver touch spells, Empathic Link, Improved Evasion (Ex), Share Spells, Speak with master

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+3 = +2 + +0 + +1
+ +0
+
REFLEX
Dexterity
+5 = +2 + +2 + +1
+ +0
+
WILL
Wisdom
+8 = +5 + +2 + +1
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3 = +3
+ +0 + 0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+3
1d4
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)
+5
1d4
19-20/x2
Carried
10 ft.
PS
M
Longbow (Masterwork)
+6
1d8
20/x3
Carried
100 ft.
P
M
Quarterstaff
+3
1d6
20/x2
Carried
0 ft.
B/B
M


EQUIPMENT (7.01 lbs. - 33/66/100)
1 x Arrows (50)7.5  1 x Potion of Cure Serious Wounds0.1  
1 x Backpack2  1 x Potion of Water Breathing0.1  
1 x Bracers of Armor +11  1 x Pouch (Belt)0.5  
1 x Case (Map or Scroll)0.5  1 x Quarterstaff4  
1 x Cloak of Resistance +11  2 x Rations (Trail/Per Day)1  
2 x Dagger1  1 x Ring of Protection +10.01  
1 x Heward's Handy Haversack5  2 x Scroll of Knock0.01  
1 x Longbow (Masterwork)3  1 x Spell Component Pouch3  
1 x Outfit (Explorer's)8  1 x Wand of Magic Missile (1st level caster)(37)0.1  
4 x Potion of Cure Light Wounds0.1  1 x Waterskin (Filled)4  
AMMUNITION/CHARGES
Arrows (50) (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand of Magic Missile (1st level caster)(37) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Sorcerer 0 1 2 3 4 5 6 7 8 9
  Per Day 6 7 6 4 0 0 0 0 0 0
0:
Caltrops   (DC:13)ooooo   Detect Magic   (DC:13)ooooo   Disrupt Undead   (DC:13)ooooo   Light   (DC:13)ooooo   Mage Hand   (DC:13)ooooo   
Prestidigitation   (DC:13)ooooo   Read Magic   (DC:13)ooooo   
1:
Identify   (DC:14)ooooo   Mage Armor   (DC:14)ooooo   Lesser Orb of Electricity   (DC:14)ooooo   Shocking Grasp   (DC:14)ooooo   
2:
Fireburst   (DC:15)ooooo   Sonic Weapon   (DC:15)ooooo   
3:
Scintillating Sphere   (DC:16)ooooo   
 * = Domain/Specialty Spell