<< Previous MonthNeth 4716 ARNext Month>>
Moonday Toilday Wealday Oathday Fireday Starday Sunday
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
 
 
 
 
 
 
 
 
 
 


Day 01 The party explores the ruined church surrounds (mostly graveyard). All plots are empty, many looking as though they were un-interred from the inside. They then explore the town of Red Falls. All houses are empty, as if people just stopped in the middle of meals, chores, etc. and left.

Later, the party finds the three remaining inhabitants of Red Falls, inside the Silver Lantern: Merrick, a human miner, Ayla a "healer" (she wouldn't help the party members with injuries), and the innkeeper, a halfling called Oslo Bumblefoot. We were informed that the inn and town had been protected by a silver lantern that was taken by a stranger named Therion, after which all the dead buried around the church had risen from their graves, and the townspeople had all become enslaved zombies. Each night, the undead return to the iron mine. The survivors were not sure why, but they were concerned that something even worse would happen on the upcoming Full Moon in two night's time.

The survivors agree to let the party stay at the Inn, and they get to witness the horrific spectacle of the entire town rising and heading to the iron mines.
Day 02 Our heroes ensconce themselves in the Silver Lantern, and are able to see the undead shamble into the woods and disappear into the mines. The party waits until dawn, and then searches the forest surrounding the mines, destroying any undead that hadn't made it to wherever their current resting place is. They appear to be "regular" dead bodies during the day.

The group returns to the Inn to find that the three occupants are gone.
Day 03 Our heroes enter the mine, and begin to find body parts, rats with body parts that aren't their own, an elevator, more bodies, and lots of aggressive (Tucker's) kobolds.
Day 04 After resting in the Inn overnight, the party went back to the mines. They met a man in the woods (some had caught glimpses of before), calling himself Phalen, an oracle of Pharasma, who called the party "The Saviors of Red Falls" and claimed they have the "aura of Pharasma."

The heroes go back into the mines, now fighting kobolds that claim to follow the "Whispering One."
Day 05 As the heroes wend their way through the mines, they befriend (via Diplomacy!) a kobold gatekeeper named Neeps, and learn that the bulk of his tribe is working in the mines for the Whispering One. Those that die continue to work. The party is safely hidden for a night's rest. Neeps also helps the heroes find safe passage with his brother Lort.

Later, the party successfully contacts Lort. He explains that his tribe is in jeopardy thanks to the kobold king Krill, who has sold their lives to the Dark One (human-sized cloaked figure). The king has two dozen of the "changed" kobolds as guards.

Lort, with his band of a dozen stalwart kobold companions, leads our heroes into the depths of the mine. The combined party engages and defeats six kobold zombies guarding the lift to whatever awaits below.

The party descends on the lift to find piles of old dead and skeletons, and can hear digging in one direction, and chanting of the Whispering Way's death cult: "Beyond death lies true life." They opt to follow the sounds of mining.

The heroes find cells with dead prisoners in them-- except for one old man hanging on to life. They scramble to find a key or lockpick to release him from his cell, but first they must defeat a few more undead and kobolds.

The party moves on through the mines, liberating most of the slaves, defeating the kobold king and his minions, to finally confront Therion, now a juju zombie....
Day 06 Our heroes defeat their possessed nemesis Therion (and release and heal the last remaining human prisoner), only to have the blue glowing orb that possessed him to retreat and then jump to a kobold, who, in turn, leads a group of his companions to attack the party. After they are defeated, the orb flees to a skull sitting on an alter elsewhere in the mine. Upon destroying the skull it's hiding in, the orb transfers itself into the party's druid.

Our heroes ransack the remaining tunnels, barracks, and Therion's living quarters. In addition to finding the silver lantern needed to capture the blue orb, they find a personal journal. The orb leaves the party's druid (with a bit of influence that will require some healing) and goes into the silver lantern. While she recovers from that ordeal, the group passes the journal around and determine that they must head to Rozenport to see Dr. Henri Meirtmane at the Sincomakti School of Sciences.

After resting for the night, they determine which way to travel, and depart from Red Falls. After a day of travel, the party comes across a horseless, driverless wagon with blood splashed around it. The ranger determines that the occupant(s) were dragged west by something wearing ogre-sized boots, less than an hour prior. They follow the footprints and drag marks to mouldering tower surrounded by humanoid bones. There is a campfire within sends smoke out through the roofless building.
Day 07 The party decides to explore the (occupied) ruined tower, and fight their way through a half dozen well-armed goblins and a roasting horse. While exploring, the heroes descend into a cellar area, containing goblin bedding (ew), a very large, oblong wooden box (which contains nothing but some loose dirt, so our heroes smash it), a dead peasant, and a tied-up, unconscious ogre. Out of curiosity the party heals the ogre and sets him free. The bard is able to speak with him (Krug!) in a limited fashion, and befriends him. They find out that Krug is on a mission for his master, who will want to return to the smashed box before sunrise. He picks up the pieces of the box, while party members hastily collect the dirt. They opt to travel with Krug for a bit, though he seems to be going in the opposite direction from Rozenport.
Day 08 Krug leads the heroes to his companion, Haven, a hunter of undead. The group leads Haven back to the tower from which the oblong box-- a vampire's traveling coffin-- was resting. Haven used holy water on the dirt from inside the box, and then got a good look at the dead peasant to see if he could identify him. The party chose to stay the night in the tower's basement. Eventually, they were attacked by wolves, no doubt controlled the the coffin-less vampire.