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January 19, 2003

Moonday, 24 Planting

Valon's Journal

It has once again been a few days since I have written. The party seems intent on this map. Trap is convinced that we will find the Heart of Nerull. I think we will find... Well, something worse. We have met up with another adventurer, An Elven ranger named Four Feather. Her hunting and tracking skills should prove invaluable to the party, if she is wiser than what I have overheard from party members...Something about Bears.....

Our travels have been mostly uneventful, but I doubt that they will remain that for long. I hear haunting music at night, wolf cries and today we came across an Orc totem. I hope that we can travel through the Barrier Peaks with minimal trouble...

Posted by Tim at 01:23 | Valon’s Journal

Fafnir's Journal Entry 9 - Travels

Fafnir's Journal

We have spent the last several days travelling in the direction indicated on the map we found in the temple of Nerull.

Soon after leaving the “goblin cave,” we ran into an elven ranger who had followed us from town. Her name is Four Feather, and she claims she is looking for her lost uncle. Apparently she has now decided that her uncle may have gone the same way we did, as she is now travelling with us.

On the night of the 21st, Four Feather proved herself useful, as she was able to warn the party of an attack by giant spiders just before dawn! Everyone jumped to the attack! Four Feather wounded several with her bow, Valon was defending himself with his stick of sharpness, Ghelt was chopping away with her war-axe. Trap was throwing daggers everywhere, and I even got to use my new crossbow!

Drusilia, on the other hand, decided to try something a little different. Forgoing her sword (which she has shown she can handle well), she decided that a “flying tackle/kick” would be the best method of attack. Unfortunately, Ghelt was not expecting this, and could not get out of the way quickly enough. So instead of wounding the spider, Drusilia ended up tackling Ghelt. It wasn’t pretty. (However, I would be lying if I didn’t mention that it was VERY funny! :-D )

Luckily Ghelt was able to get back to her feet and finish off the last spider, and the rest of the night was uneventful.

The day of the 22nd passed uneventfully, and soon we were setting up camp near a small stream. Ghelt and Four Feather headed towards the stream to bathe (Ghelt) and fish (Four Feather). I took this opportunity to use my Silent Image to replay and critique Drusilia’s “Wild Elven War Charge” as she describes it. Whatever it’s called, the people at the Rat’s Egg are going to love this! I will need to work with Valon to get the proper music to accompany it.

Soon Ghelt was back and grumbling something about “crazy elf” and “probably will get eaten by a bear.” Four Feather showed up a little later, out of breath, and told us of some Giant tracks in the area. I was relieved to see she had not been eaten by a bear, but from what Ghelt tells us, we should keep an eye on her, to see if she continues to “act crazy”.

As we went to sleep for the night, I could have sworn I heard some strange music from off in the distance. It soon faded away, but it left me feeling very nervous.

We continued our travels uneventfully on the 23rd. At one point we had the choice of continuing on our current path, or heading towards Ghelt’s homeland. We chose to continue after the Heart of Nerull, and after several more hours of travel, we made camp. The night passed without incident, although we did hear some wolves howling in the distance.

~=Fafnir Flamebrewer=~
Planting 24, 592CY

P.S. “The Mule” is holding up admirably, though I still think the party was a little too quick to shoot down my idea of using a cart pulled by a team of giant chickens. I guess they are still upset about the “butter churn incident.” I will have to work extra-hard to get them to realize that “chicken power” is a vast untapped resource, and is certainly the way of the future.

~=FF=~

Addendum: We have just stopped briefly, and I thought I would add an additional note. We have discovered what appears to be an Orc Totem. (We know this because Drusilia recognized the orc god of Gruumsh on the totem.). Ghelt double-checked the map and made sure this is the direction it indicates, so it looks like we will be entering Orc country. I think we will be OK if we keep our wits about us, but with some of the things that have happened in the past with Trap, and the strange actions of Four Feather, I am feeling a little nervous. I guess all we can do it hope for the best.

~=FF=~

Posted by Dave at 12:03 | Fafnir’s Journal

Character Death & New Characters

~PC Creation & House Rules~

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Fate points do not carry over from an old character— it’s the player’s fault if they aren’t used to prevent the character’s death! Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are half of what is shown in the DM Guide on table 5-1. No single item (magical or non-magical) can cost more than 20% of these starting funds.

Posted by Hugh at 23:42 | ~PC Creation & House Rules~